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Content derived from Wikipedia article on Graphics Software
Graphics software From Wikipedia, the free encyclopedia
In computer graphics, graphics software or image editing software is a program or collection of programs that enable a person to manipulate visual images on a computer.
A screenshot from the raster graphics editor KolourPaint A screenshot of the vector graphics editor xfigComputer graphics can be classified into two distinct categories: raster graphics and vector graphics. Before learning about computer software that manipulates or displays these graphics types, you should be familiar with both.
Many graphics programs focus exclusively on either vector or raster graphics, but there are a few that combine them in interesting and sometimes unexpected ways. It is simple to convert from vector graphics to raster graphics, but going the other way is harder. Some software attempts to do this.
Most graphics programs have the ability to import and export one or more graphics file formats.
Several graphics programs support animation, or digital video. Vector graphics animation can be described as a series of mathematical transformations that are applied in sequence to one or more shapes in a scene. Raster graphics animation works in a similar fashion to film-based animation, where a series of still images produces the illusion of continuous movement.
Other graphics programs include:
Adobe Photoshop Jasc Paint Shop Pro GIMP
End of Wikipedia content, http://en.wikipedia.org/wiki/Graphics_software
Contents derived from Wikipedia article on 3-D Computer Graphics Software
3D computer graphics software From Wikipedia, the free encyclopedia
Modeling in LightWave. This interface is fairly typical of 3D packages.3D computer graphics software refers to programs used to create 3D computer-generated imagery. There are typically many stages in the "pipeline" that studios use to create 3D objects for film and games, and this article only covers some of the software used. Note that most of the 3D packages have a very plugin-oriented architecture, and high-end plugins costing tens or hundreds of thousands of dollars are often used by studios. Larger studios usually create enormous amounts of proprietary software to run alongside these programs.
If you are just getting started out in 3D, one of the major packages is usually sufficient to begin learning. Remember that 3D animation can be very difficult, time-consuming, and unintuitive; a teacher or a book will likely be necessary. Most of the high-end packages have free versions designed for personal learning.
Contents
1 Major packages 2 Other packages 3 Renderers 4 Related to 3D software
Major packages A comprehensive comparison of significant 3D packages can be found at [CG Society Wiki].
3ds Max (Autodesk), originally called 3D Studio MAX, is the leading animation program in the video game industry. Experts argue that it is very good at handling low-polygon animation, but perhaps its greatest asset to the computer/video industry is its entrenched support network and its many plugins. It is also a more expensive high-end package, coming at US$3500, compared to about US$2000 for the others. Because of its presence in the video game industry, it is also a popular hobbyist package. 3ds Max is also widely used in architectural visualizations because of its goes hand-in-hand very well with AutoCAD--also developed by Autodesk.
Blender (Blender Foundation) is a modeling, rendering, and animation suite offering a feature set comparable to high end and mid range 3d animation suites such as Maya, 3ds Max, or Cinema 4D. It is being developed under the GPL and is available for free.
Cinema 4D (MAXON) is a slightly lighter package than the others in its basic configuration. Its main asset is its artist-friendliness, avoiding the complicated technical nature of the other packages and its low entry cost because of the modular structure of its functions. For example, a popular module, BodyPaint, allows artists to draw textures directly onto the surface of models. It is also available for Mac OS X, Windows and Linux OS.
form-Z (autodessys, Inc.) is a general purpose 3D modeler. Its primary usage is modeling, but also has limited rendering and animation capabilities. Many of its users are architects, but also include designers from many fields including interior designers, illustrators, product designers, and set designers. Its default renderer uses the LightWorks rendering engine for raytracing and radiosity. formZ has been around since 1991, available for both the Macintosh and Windows operating systems. The price is approximately $1495-$2390 depending on how much photorealistic rendering power is desired.
Houdini (Side Effects Software) is a high-end package that is found often in studios. Its most common use is in animating special effects, rather than models. With a price tag of US$17,000, Houdini is the most expensive high-end 3D computer graphics package available.
LightWave 3D (NewTek) is a popular 3D package because of its easy-to-learn interface; many artists prefer it to the more technical Maya or 3DS Max. It has weaker modeling and particularly animation features than some of the larger packages, but it is still used widely in film and broadcasting. (US $795)
Maya (Autodesk) is currently the leading animation program for cinema; nearly every studio uses it. It is known as difficult to learn, but it is possibly the most powerful 3D package. When studios use Maya, they typically replace parts of it with proprietary software. Studios will also render using Pixar's Renderman, rather than the default mentalray. Autodesk, makers of 3ds max, has recently acquired Alias--the original creator of Maya. Maya comes in two versions: Maya Complete (US$1999) and Maya Unlimited (US$6999)
Modo (Luxology) is an advanced subdivision modeling, texturing and rendering tool. It has seen rapid adoption by 3D content creators in the movie and games industry due to its extremely powerful polygon modeling toolset. (895$)
Silo (Nevercenter) is a subdivision-surface modeler available for Mac OS X and Windows, with a Linux OS version in development. Silo does not include a renderer and is priced accordingly ($109). Silo is the current recommended modeler for the Electric Image Animation System suite.
SketchUp Pro (Google) is a 3D modelling package that has an innovate sketch based modeling approach (495$)
Softimage|XSI (Avid) is often seen as head-to-head competition with Maya, and is very feature-similar. Fans of the two packages often will often argue the merits of each. The early Softimage 3D was once the leader in animation, but lagged as Maya surged ahead. The Newer Softimage XSI with more features and intergrated Mental Ray rendering is now trying to reclaim the top spot.
TrueSpace (Caligari Corporation) is a feature-rich 3D package with modelling, animation, 3D-painting, and rendering capabilities for an affordable price. (from $199 for Version 5.2 to $595 for the latest Version 7)
ZBrush (Pixologic) is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting tool available for Mac OS X and Windows. It is priced at 489$.
Other packages To meet Wikipedia's quality standards, this article or section may require cleanup. Please discuss this issue on the talk page, or replace this tag with a more specific message. Editing help is available. This article has been tagged since September 2006. Commercial
AC3D
Animation:Master focuses on animation. It might be quicker and easier to learn and to use than the major packages.
Bryce (DAZ productions) is most famous for landscapes.
Carrara (Eovia) is a 3D complete tool set package for 3D modeling, texturing animation and rendering; and Amapi and Hexagon (Eovia) are 3D packages often used for high-end abstract and organic modeling respectively.
Daz Studio a specialized tool for adjusting parameters of preexisting models, posing and rendering them. Similar to Poser, but more limited in functionality.
MilkShape 3D is a shareware/trialware polygon 3D modelling program with extensive import/export capabilities.
Poser (E-frontier) Poser is a 3D rendering and animation software program optimized for models that depict the human figure in three-dimensional form and is specialized for adjusting features of preexisting character models via varying parameters. It is also for posing and rendering of models and characters. It includes some specialized tools for walk cycle creation, cloth and hair.
Realsoft 3D
Vue (e-on) is landscape generation software.
Non-Commercial
Anim8or is another free 3d rendering and animation package.
Art of Illusion is another free software package developed under the GPL.
DeleD 3D Editor is a fully functional game-oriented 3D Editor. PRO version also available.
DIALux is light making software. It also makes buildings / architectural modeling and a little more. Used to cost thousands of dollars. It has renderers as well.
Equinox-3D
Landscape Studio is a Java-based heightmap generator.
ShapeShop is a free sketch-based 3D modeling tool based on hierarchical implicit surfaces. Like Sketchup, it is very easy to use, but can create a much wider range of smooth surfaces.
SharpConstruct is a free 3d modeling program that works like ZBrush.
Terragen and Terragen 2 is a freeware scenery generator.
Wings 3D is a BSD-licensed, minimal modeler.
Renderers Pixar's RenderMan is the premier renderer, used in many studios. Animation packages such as 3DS Max and Maya can pipeline to RenderMan to do all the rendering. mental ray is another popular renderer, and comes default with most of the high-end packages. VRay is also a popular renderer--used primarily by those working in the architectural visualization field--for 3ds max and 3ds viz. POV-Ray and YafRay are two free renderers.
Pixie is an open source photorealistic renderer.
POV-Ray (or The Persistence of Vision Raytracer) is a freeware (with source) ray tracer written for multipule platforms.
RPS Ray Trace and AccuRender for SketchUp add photorealistic rendering capabilities to SketchUp.
Sunflow is an open source, photo-realistic renderer written in Java.
YafRay (or Yet Another Free Raytracer) is an open source ray tracing program that utilizes XML for scene description. Recently it has been intergrated with Blender.
Indigo Renderer is a closed source (but free for non and commercial use) photorealistic renderer that utilizes XML for scene description. Exporters available for Blender, Maya (Mti), Cinema4D, Rhino,3ds Max.
Related to 3D software Swift3D is a package for transforming models in Lightwave or 3DS Max into Flash animations. Match moving software is commonly used to match live video with computer-generated video, keeping the two in sync as the camera moves. Poser is the most popular program for modeling people. After producing video, studios then edit or composite the video using programs such as Adobe Premiere or Apple Final Cut at the low end, or Autodesk Combustion or Apple Shake at the high end.
Retrieved from "http://en.wikipedia.org/wiki/3D_computer_graphics_software" Categories: Wikipedia articles needing style editing | Cleanup from September 2006 | 3D graphics software | 3D computer graphics
End of Wikipedia content, http://en.wikipedia.org/wiki/3D_computer_graphics_software
Derived from Wikipedia article on Computer Graphics
Computer graphics From Wikipedia, the free encyclopedia
This article is about computer graphics in general. For the ACM SIGGRAPH journal, see Computer Graphics (Publication). It has been suggested that CG artwork be merged into this article or section. (Discuss) Computer graphics (CG) is the field of visual computing, where one utilizes computers both to generate visual images synthetically and to integrate or alter visual and spatial information sampled from the real world.
William Fetter was credited with coining the term Computer Graphics in 1960, to describe his work at Boeing. The first major advance in computer graphics was the development of Sketchpad in 1962 by Ivan Sutherland.
This field can be divided into several areas: real-time 3D rendering (often used in video games), computer animation, video capture and video creation rendering, special effects editing (often used for movies and television), image editing, and modeling (often used for engineering and medical purposes). Development in computer graphics was first fueled by academic interests and government sponsorship. However, as real-world applications of computer graphics in broadcast television and movies proved a viable alternative to more traditional special effects and animation techniques, commercial parties have increasingly funded advances in the field.
It is often thought that the first feature film to use computer graphics was 2001: A Space Odyssey (1968), which attempted to show how computers would be much more graphical in the future. However, all the "computer graphic" effects in that film were hand-drawn animation, and the special effects sequences were produced entirely with conventional optical and model effects.
Perhaps the first use of computer graphics specifically to illustrate computer graphics was in Futureworld (1976), which included an animation of a human face and hand — produced by Ed Catmull and Fred Parke at the University of Utah.
Contents
1 3D 2 Shading 3 Image-Based Rendering 4 Texturing 5 See also 5.1 Toolkits & APIs 5.2 Miscellaneous 6 External links
3D Main article: 3D computer graphics With the birth of workstation computers (like LISP machines, paintbox computers and Silicon Graphics workstations) came 3D computer graphics, based on vector graphics. Instead of the computer storing information about points, lines, and curves on a 2-dimensional plane, the computer stores the location of points, lines, and, typically, faces (to construct a polygon) in 3-dimensional space.
3-dimensional polygons are the lifeblood of virtually all 3D computer graphics. As a result, most 3D graphics engines are based around storing points (single 3-dimensional coordinates), lines that connect those points together, faces defined by the lines, and then a sequence of faces to create 3D polygons.
Modern-day computer graphics software goes far beyond just the simple storage of polygons in computer memory. Today's graphics are not only the product of massive collections of polygons into recognizable shapes, but they also result from techniques in shading, texturing, and rasterization.
Shading Shading in hand-drawn graphics can be done in several ways; for example, taking a pencil, flipping it to the side, and stroking it over the paper while applying light pressure.
In the context of 3D computer graphics, the process of shading involves the computer simulating (or, more accurately, calculating) how the faces of a polygon will look when illuminated by a virtual light source. The exact calculation varies depending not only on what data is available about the face being shaded, but also on the shading technique.
Image-Based Rendering Computer graphics is all about obtaining 2D images from 3D models. In order to get highly accurate and photo-realistic images, the input 3D models should be very accurate in terms of geometry and colors. Simulating the real 3D world scene using Computer Graphics is difficult, because obtaining accurate 3D geometry of the world is difficult. Instead of obtaining 3D models, image-based rendering (IBR) uses the images taken from particular view points and tries to obtain new images from other view points. Though the term "image-based rendering" was coined recently, it has been in practice since the inception of research in computer vision. In 1996, two image-based rendering techniques were presented in SIGGRAPH: light field rendering and Lumigraph rendering. These techniques received special attention in the research community. Since then, many representations for IBR were proposed. One popular method is view-dependent texture mapping, an IBR technique from University of Southern California. Andrew Zisserman, et. al from Oxford University used machine learning concepts for IBR.
Flat shading: A technique that shades each polygon of an object based on the polygon's "normal" and the position and intensity of a light source. Gouraud shading: Invented by Henri Gouraud in 1971, a fast and resource-conscious technique used to simulate smoothly shaded surfaces by interpolating vertex colors across a polygon's surface. Texture mapping: A technique for simulating surface detail by mapping images (textures) onto polygons. Phong shading: Invented by Bui Tuong Phong, a smooth shading technique that approximates curved-surface lighting by interpolating the vertex normals of a polygon across the surface; the lighting model includes glossy reflection with a controllable level of gloss. Bump mapping: Invented by Jim Blinn, a normal-perturbation technique used to simulate bumpy or wrinkled surfaces. Normal mapping: Related to bump mapping, a more in-depth way of simulating bumps, wrinkles, or other intricate details into low-polygon models. Ray tracing: A rendering method based on the physical principles of geometric optics that can simulate multiple reflections and transparency. Radiosity: a technique for global illumination that uses radiative transfer theory to simulate indirect (reflected) illumination in scenes with diffuse surfaces. Blobs: a technique for representing surfaces without specifying a hard boundary representation, usually implemented as a procedural surface like a Van der Waals equipotential (in chemistry).
Texturing Polygon surfaces (the sequence of faces) can contain data corresponding to not only a color but, in more advanced software, can be a virtual canvas for a picture, or other rasterized image. Such an image is placed onto a face or NURBs "patch" using texture space coordinates or UV's, or series of faces, and is called a texture.
Textures add a new degree of customization as to how faces and polygons will ultimately look after being shaded, depending on the shading method, and how the image is interpreted during shading.
One method of combining textures is called Texture Splatting.
See also Wikimedia Commons has media related to: Computer graphicsSeveral important topics in 2D and 3D graphics include:
Color theory Raster graphics Vector graphics Geometric surface representations including, polygons, Bézier surfaces, splines, subdivision surfaces, implicit surfaces, point-set surfaces, and NURBS Material properties, including BRDFs Image compression Animation Rendering Compositing Projection 3D projection Hidden surface determination Vertex shaders and pixel shaders Full screen effects Non-photorealistic rendering Real-time computer graphics Optical feedback Virtual artifacts
Toolkits & APIs For an application relying heavily on computer graphics, the following could be useful:
Adobe Flash Adobe Systems AmanithVG Autodesk Blender3d BRL-CAD Cairo (graphics) Computer Graphics Metafile (CGM) Crystal Space Power Render DirectX GLUT Graphical Kernel System (GKS) Macromedia Shockwave Open Inventor OpenGL Pixia PostScript Renderman Scalable Vector Graphics (SVG) svgalib X Window System
Miscellaneous Digital geometry (e.g., Bresenham's line algorithm) Computer-generated imagery Digital image editing Timeline of CGI in films Computer vision Image processing Graphics processing unit POV-ray Graphical output devices List of computer graphics and descriptive geometry topics Utah Teapot Stanford Bunny SIGGRAPH ASCII art
External links A Critical History of Computer Graphics and Animation History of Computer Graphics series of articles The ARTS: Episode 5 An in depth interview with Legalize on the subject of the History of Computer Graphics. (Available in MP3 audio format) Review of free graphic and rendering tools linux open source computer graphicslinks forum news Computer Graphic Design - 3D Art Samples Indepth Guide to Computer Graphics Computer Graphics NewsCG News (Updates every day) TDT3D European CG network(Updates every day) Retrieved from http://en.wikipedia.org/wiki/Computer_graphics
End of Wikipedia content, http://en.wikipedia.org/wiki/Computer_graphics
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